![]() In this mode you can just play around with the micrometer and see how moving the thimble affects the value. In this mode, you can see the current value of the Main sleeve, thimble scale and vernier scale. If you want to make the game easier, you can select " Trainer" mode. Mode: By default, you're in a " game mode".Select Off to have unlimited time to submit your answer. Click the Settings button to adjust your preferences for the game.The number of strikes you have received is indicated on the right side of the Results Bar below the micrometer. For each incorrect answer, you will receive a strike.If you have not selected a measurement when time runs out, you will receive a strike for selecting 0".It will begin as green, then turn yellow when you have only 5-seconds remaining, and turn red when you have only 2-seconds remaining. As time passes, the bar will get shorter. The timer is represented to the right of the score in the Results Bar.Your current level is indicated in the Results Bar below the micrometer. Each time you correctly guess 5 measurements, you will advance to the next level.Points are awarded based on the following table.Your score is displayed on the left side of the Results Bar that appears below the micrometer. For each correct answer, you will be awarded points.When you believe you have the right answer, click/tap the "Submit Answer" button below the micrometer.Then use the minus and plus icons below the micrometer to precisely control the "sleeve main", "thimble scale" and "vernier scale" on the micrometer.With your mouse or finger, click/tap and hold the thimble (handle) and move it left or right until you have reached the correct spot on the sleeve (main scale).A measurement to select will appear above the micrometer.Press the Play Game button to begin playing the game.This game can be played using a mouse or a touch-screen.You can contact me via Facebook or email: Use this game to learn and improve how you read a standard, imperial micrometer. I would love to hear your feedback, comments, bug reports etc. This game was published very recently and is still in beta. Star Ruler 2 and its expansion remain available to purchase on Steam and GOG, but if you don't mind a little legwork and losing out on the music, you can assemble your own copy here.The Micrometer Game - Learn to Read a Standard, Imperial, Inch Micrometer It's passing knowledge down to an entire generation of new developers, and we're all smarter for it in the end. If it's not making money for the studio, and things can be repacked without much legal wrangling for the developers, an open source release provides a great foothold for new developers wanting to poke around the guts of something big. It's a pity more games don't go this route. The Rising Stars Discord seems pretty lively right now, for sure. ![]() While Star Ruler 2's mod scene hasn't been very active in recent months, the release of the source code will hopefully open up some new doors. The GitHub page for the game makes nods to both the Steam forum community for the game, and a Discord server for Rising Stars, one of the larger Star Ruler 2 mod projects, which can be found on Mod DB here. Star Ruler 2's community (including modders) is small, but this release seems to have woken them up somewhat. While the self-assembled, free version of the game misses out on the music and Steam achievements, everything else is fully functional, including multiplayer, fully cross-compatible with people playing the Steam and GOG releases. The GitHub page for the game includes full instructions on what to do, starting with (for Windows, at least) downloading and installing Visual Studio 2017. Better still: Everything but the music is included, so if you build it yourself, it's entirely free.Īssembling your own copy of Star Ruler 2 isn't as complex as it sounds. Developers Blind Mind Studios have been inactive for a while now, but this week they kindly made Star Ruler 2 (and its expansion, Wake Of The Heralds) open source. Its 2015 sequel, Star Ruler 2 flew under our radar, but was a slightly more coherent, traditional game, while still offering conflict on a truly daft scale. Star Ruler was a 4X space strategy game where ships could be as big as planets, and carry weapons that could punch holes in suns. ![]()
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